Hello! I am currently on a partial leave of absence (2017 and 2018).
I am however working 20% as Project Manager & Editor for the journal Game Studies, the running of which 2018-2020 is partially funded by a VR Journal Grant, based at Lund University, and partially (2018) by a grant based at Blekinge Institute of Technology, where I am Affiliate Research Faculty.
Current research projects include the Anthology "What's the Problem in Problem Gaming", that I have co-edited with Anne-Mette Thorhauge and Andreas Gregersen and will be published in the spring of 2018, as an outcome of our research panels and seminars on the topic in 2016 and 2017 held in Lund and Germany. It takes a broad perspective on what usually is called game addiction, and promotes the concept of "problematic gaming" to connote the complexity and nuance of the topic.
Past projects include "Gaming Moms" focused on gaming and play in everyday life; the significance of reality TV outside the realm of the screen and the living room, outreach activities organized under the name of Reality-TV Gameshow The Biggest Loser, such as runs and walks and Gaming for Better and Worse (Program K).
All my research is feminist in nature and interested in the mobilization (in all its manifestations: social, political, economical, cultural etc...) of female-identified subjects. I particularly enjoy finding food for research in popular cultural phenomena like game culture, movies, books, media, tv etc. Health is also a main interest. I have a pre-academic background in alternative health and am a Certified Physical Therapist and in 2016 I became a Certified Intentional Creativity Coach to be able to facilitate personal and professional change in people and groups, using painting as one ingredient.
When I teach here at LU, I usually do so on the Master's Program in Applied Cultural Analysis (MACA) and the Bachelor's of DIgital Culture (DIKA). I mainly supervise and coordinate, since I live in Karlskrona and commute here.
I am a member of the Digital Cultures Research Node and the (now not so active but super-exciting) HEX-Humanities Experimental Research Group at the Faculties of Humanities and Theology. I used to coordinate its Digital Cultures and Games seminar series with labs 2010-2017. The seminars were open to all and held in English. Info on HEX past seminars and lectures: http://www.hex.lu.se/
Since 2008 I am Mg Editor, Deputy-Editor-in-Chief (2017) and Reviewer for the international journal of computer games research Game Studies, which you can find here: http://www.gamestudies.org/. I am also the Initiator and Co-Founder of the not-for-profit Game Studies Foundation, which works to provide funding for scientific pulishing of academic scholarship on games, primarily through the Journal Game Studies.
My anthology "Game Love: Essays on Play and Affection", co-edited with Dr Esther macCallum-Stewart, UK, was published in January 2015, on McFarland.
I am happy to collaborate and network with people and organizations at other institutions, universities, businesses and industry outside the academic realm. In 2010, The Swedish National Institue of Public Health and I organized a big conference on gaming and gambling with focus on women and youth here at the Department of Arts and Cultural Sciences.
In April 2015 I was at the Technical Museum in Stockholm to talk about Game Love. You can find my talk on Youtube, as the whole event was filmed.
Recent research outputs
Research output: Contribution to conference › Abstract