It has been hailed for a while, in articles, book introductions and sales reports: the gaming revolution. Fun for all is finally here and if we put our minds to it, games may even save the world! Then, what is wrong with the gaming revolution? The question can be read both as a complaint and a celebration of what is happening. This talk questions the gaming revolution by playfully pitting Mama Ludens vs Fan-boi, here representing everyday playing practices of adult female gamers and conservative discursive elements of game culture, in a symbolic battle over ludic fun. It nevertheless welcomes the gaming revolution as a cultural evolution, but calls for a more profound and radical ludic revolution.
Held at Center for Games and Playable Media. University of California, Santa Cruz
Period
2011 May 16
Held at
University of California, Santa Cruz: Center for Games and Playable Media, United States, California