Computer Science
Access Schemes
44%
Artificial Environment
33%
Channels
18%
Computation
6%
Dynamic Network
11%
Effective Information
11%
First-Come-First-Served
66%
Foreign Student
33%
Handheld Device
6%
IEEE 802.11
100%
Individual Action
33%
Interdependence
11%
Internet of Things
16%
Internet of Things Device
33%
IoT Application
16%
Links
5%
Local Area Network
40%
Media Access Control
13%
Multi-Access Edge Computing
13%
Network Routing
33%
Performance Gain
6%
Quality of Service
11%
Queueing System
27%
queuing system
11%
Random Access
5%
Record
6%
Retransmission
5%
Roles
33%
Sensor Node
13%
Service
22%
Smart City
5%
Standards
6%
Stored Information
5%
Theoretic Analysis
33%
Timeliness
66%
Use Case
11%
User
33%
Wide Area Network
11%
Wide Area Network
11%
Wireless Networks
33%
Wireless Sensor Network
11%
Mathematics
Bounds
33%
Expected Value
8%
General Procedure
19%
Minimizes
19%
Number
19%
Probability Theory
58%
Time Distribution
66%
Variance
58%
Variations
16%
Social Sciences
Culture
33%
Difference
33%
Foreign Students
33%
Group
33%
Language Barriers
33%
Problem
14%
Students
9%
Teaching
33%
Universities
9%