Games and Play - For Better, For worse

Project: Research

Project Details

Popular science description

This project studies gaming in relation to crises and bodies and seen both as a destructive and a constructive everyday practice related to personal and societal crises. Gaming constitutes an everyday pleasure that can work to remedy social exclusion, but also be practiced in excess. Games and play are there - for better, for worse. Health, fitness, addiction and learning are significant themes.
StatusFinished
Effective start/end date2010/01/012011/12/31