A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection

Thomas Larsson, Tomas Akenine-Möller

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

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Abstract

We propose a new dynamic and efficient bounding volume hierarchy for breakable objects undergoing structured and/or unstructured motion. Our object-space method is based on different ways to incrementally update the hierarchy during simulation by exploiting temporal coherence and lazy evaluation techniques. This leads to significant advantages in terms of execution speed. Furthermore, we also show how our method lends itself naturally for an adaptive low memory cost implementation, which may be of critical importance in some applications. Finally, we propose two different techniques for detecting self-intersections, one using our hierarchical data structure, and the other is an improved sorting-based method.
Original languageEnglish
Title of host publicationProceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations
Pages91-100
Publication statusPublished - 2005
EventProceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations - Pisa, Italy
Duration: 2005 Nov 7 → …

Conference

ConferenceProceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations
Country/TerritoryItaly
CityPisa
Period2005/11/07 → …

Subject classification (UKÄ)

  • Computer Sciences

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