An architecture for calculation of the distance transform based on mathematical morphology

Hugo Hedberg, Viktor Öwall

Research output: Contribution to conferencePaper, not in proceedingpeer-review

Abstract

This paper presents a hardware architecture for calculating the city-block and chessboard distance transform on binary images. It is based on applying multiple morphological erosions and adding the result, enabling both processing pixels in raster scan order and a deterministic execution time. Which distance metric to be calculated is determined by the shape of the structuring element, i.e. diamonds for the city-block and squares for the chessboard. These properties together with a low memory requirement make the architecture applicable in any streaming data real-time embedded system environment with hard timing constraints, e.g. set by the frame rate. Depending on the application, a priori knowledge of the maximum size of
the clusters may be used to reduce execution time and memory requirement even further. The architecture has been implemented for both FPGA and ASIC in an embedded system environment with an image resolution of 320×240 at a frame rate of 25 fps, running at 100 MHz and 454 MHz, respectively.
Original languageEnglish
Publication statusPublished - 2009
EventNorchip Conference, 2009 - Trondheim, Norway
Duration: 2009 Nov 162009 Nov 17
Conference number: 27

Conference

ConferenceNorchip Conference, 2009
Country/TerritoryNorway
CityTrondheim
Period2009/11/162009/11/17

Subject classification (UKÄ)

  • Electrical Engineering, Electronic Engineering, Information Engineering

Fingerprint

Dive into the research topics of 'An architecture for calculation of the distance transform based on mathematical morphology'. Together they form a unique fingerprint.

Cite this