Abstract
In recent years, quantitative approaches based on mathematical theories and ICT tools, known under the terms of digital, computational, and virtual archaeology, are more and more involved in the traditional archaeological research. In this paper, we apply shape analysis techniques to 3D digital replicas of archaeological findings to support their interpretation. In particular, our study focuses on a collection of small terracotta figurines from the ancient sanctuary of Ayia Irini, Cyprus, and it aims at re-analysing the material utilising a quantitative approach. We experiment state of the art techniques (meshSIFT and DBSCAN) to cluster statuettes according to the similarity of their heads, to investigate their production process.
Original language | English |
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Title of host publication | GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage |
Editors | Selma Rizvic, Karina Rodriguez-Echavarria |
Publisher | Eurographics - European Association for Computer Graphics |
Pages | 79-82 |
Number of pages | 4 |
ISBN (Electronic) | 9783038680826 |
DOIs | |
Publication status | Published - 2019 |
Event | 2019 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2019 - Sarajevo, Bosnia and Herzegovina Duration: 2019 Nov 6 → 2019 Nov 9 |
Publication series
Name | GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage |
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Conference
Conference | 2019 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2019 |
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Country/Territory | Bosnia and Herzegovina |
City | Sarajevo |
Period | 2019/11/06 → 2019/11/09 |
Subject classification (UKÄ)
- Computer Vision and Robotics (Autonomous Systems)
- Classical Archaeology and Ancient History
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Laboratoriet för Digital Arkeologi DARK Lab
Dell'unto, N. (Manager) & Hansson, M. (Manager)
ArchaeologyInfrastructure