Abstract
It appears that child pornography distribution and child abuses on the Internet have permeated to massively multiplayer online role-playing video games (MMORPG) and 3D social networks, such as Second Life (SL), a compelling online virtual world where millions of users have registered. Although SL is intended for general entertainment in its adult (over 18) version, cases of simulated pedophilia have been reported inside SL’s virtual world, generated by some of its users, employing SL communication capabilities to trade and show child pornography images to exchange related text messages. This chapter provides a literature review on child pornography in MMORPGs and other 3D social networks including SL, as well as policy and network approaches for overcoming child abuse. A review on ethical and legal issues of dealing with child pornography and other types of child abuse in 3D social networks and MMORPGs is also addressed in this chapter.
Original language | English |
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Title of host publication | Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices |
Subtitle of host publication | Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices |
Editors | Alfreda Dudley |
Publisher | IGI Global |
Number of pages | 16 |
ISBN (Print) | 9781613501320 |
Publication status | Published - 2012 |
Externally published | Yes |
Subject classification (UKÄ)
- Sociology