Abstract
We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations in a rasterization framework is derived in detail, and then implemented. To keep the frame buffer requirements low, we also present a new oracle-based compression algorithm for the time intervals. Our results are promising in that high quality motion blurred scenes can be rendered using a rasterizer with rather low memory requirements. Our resulting images contain motion blur for both opaque and transparent objects.
Original language | English |
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Title of host publication | High Performance Graphics 2010 |
Publisher | Eurographics - European Association for Computer Graphics |
Pages | 163-172 |
DOIs | |
Publication status | Published - 2010 |
Event | High Performance Graphics, 2010 - Saarbrucken, Germany Duration: 2010 Jun 25 → 2010 Jun 27 |
Conference
Conference | High Performance Graphics, 2010 |
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Country/Territory | Germany |
City | Saarbrucken |
Period | 2010/06/25 → 2010/06/27 |
Subject classification (UKÄ)
- Computer Science