Augmented reality games for children with cerebral palsy

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Abstract

This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The resulting activity games were evaluated by 8 per-sons with cerebral palsy (CP). To complement this evaluation, the games have been evaluated against existing guidelines for accessible games. The developed games provide a proof of concept of how mobile games can be designed to encourage physical activity for children with mobility impair-ments.
Original languageEnglish
Title of host publicationPervasive Computing Technologies for Healthcare
Subtitle of host publication15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings
PublisherSpringer
Pages561-567
ISBN (Electronic)978-3-030-99194-4
ISBN (Print)978-3-030-99193-7
DOIs
Publication statusPublished - 2022
EventEAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare - Tel Aviv, Israel
Duration: 2021 Dec 62021 Dec 8

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
PublisherSpringer
Volume431
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

ConferenceEAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare
Country/TerritoryIsrael
CityTel Aviv
Period2021/12/062021/12/08

Subject classification (UKÄ)

  • Pediatrics

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