TY - GEN
T1 - Augmented reality games for children with cerebral palsy
AU - Magnusson, Charlotte
AU - Rassmus-Gröhn, Kirsten
AU - Lindskog, Cecilia
PY - 2022
Y1 - 2022
N2 - This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The resulting activity games were evaluated by 8 per-sons with cerebral palsy (CP). To complement this evaluation, the games have been evaluated against existing guidelines for accessible games. The developed games provide a proof of concept of how mobile games can be designed to encourage physical activity for children with mobility impair-ments.
AB - This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The resulting activity games were evaluated by 8 per-sons with cerebral palsy (CP). To complement this evaluation, the games have been evaluated against existing guidelines for accessible games. The developed games provide a proof of concept of how mobile games can be designed to encourage physical activity for children with mobility impair-ments.
U2 - 10.1007/978-3-030-99194-4_35
DO - 10.1007/978-3-030-99194-4_35
M3 - Paper in conference proceeding
SN - 978-3-030-99193-7
T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
SP - 561
EP - 567
BT - Pervasive Computing Technologies for Healthcare
PB - Springer
T2 - EAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare
Y2 - 6 December 2021 through 8 December 2021
ER -