Abstract
A recent singleshot multiplane image (MPI) generation enables to copy an observed reality within a camera frame into other reality domains via view synthesis. While the scene scale is unknown due to the nature of singleshot MPI processing, camera tracking algorithms can estimate depth within the application world coordinate system. Given such depth information, we propose to adjust the scale of singleshot MPI to that of the currently observed scene. We find the individual scales of the MPI layers by minimizing the differences between the depth of MPI rendering and that of camera tracking. We eventually found that many layers fall within a close depth. Therefore, we merge such layers into one to compact the MPI representation. We compared our method with baselines using real and synthetic datasets with dense and sparse depth inputs. Our results demonstrate that our algorithm achieves higher scores in image metrics and reduces MPI data amount by up to 78%.
Original language | English |
---|---|
Title of host publication | Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 |
Editors | Gerd Bruder, Anne-Helene Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams |
Publisher | IEEE - Institute of Electrical and Electronics Engineers Inc. |
Pages | 549-554 |
Number of pages | 6 |
ISBN (Electronic) | 9798350328912 |
DOIs | |
Publication status | Published - 2023 |
Event | 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 - Sydney, Australia Duration: 2023 Oct 16 → 2023 Oct 20 |
Conference
Conference | 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 |
---|---|
Country/Territory | Australia |
City | Sydney |
Period | 2023/10/16 → 2023/10/20 |
Subject classification (UKÄ)
- Computer Vision and Robotics (Autonomous Systems)
Free keywords
- Computer graphics
- Computing methodologies
- Human computer interaction (HCI)
- Human-centered computing
- Image manipulation
- Image-based rendering
- Interaction paradigms
- Mixed / augmented reality