Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

More and more things are getting connected to the internet, including lights, speakers, and refrigerators. These connected things are an example of what a smart home system that is part of the Internet of Things (IoT) can incorporate. IoT enables advanced services by interconnecting physical and virtual things. But, building interactive prototypes for smart home systems can be difficult and costly, since it involves a number of different devices and systems with varying technological readiness level. Virtual reality (VR) is a technology that can create computer-generated environments and has been used as a design tool in many different domains, such as architecture, city planning, and industrial design. However, the focus has traditionally been on visualizing design proposals rather than letting the intended users directly interact with them. Recently, we have seen an intensified development of VR headsets such as HTC Vive and Oculus Rift. These headsets come with relatively well-developed hand controllers, which can be used to interact with the virtual environment. This opens up opportunities to develop and evaluate interactive virtual smart home systems.

This paper presents three interaction models developed and evaluated using the new generation of VR technology. The interaction models were then compared in a user study with 18 participants. Some statistically significant differences and subjective preferences could be observed in the quantitative and qualitative data respectively.

The main contribution of this paper is to elucidate knowledge about using VR as a prototyping tool to explore IoT interaction. Moreover, this study implies that you can collect and analyze data for statistical analysis using VR.
Original languageEnglish
Title of host publicationHuman-Computer Interaction – INTERACT 2019
Subtitle of host publication17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV
Place of PublicationCham
PublisherSpringer
Pages267-286
ISBN (Electronic)978-3-030-29390-1
ISBN (Print)978-3-030-29389-5
DOIs
Publication statusPublished - 2019 Aug 23
EventINTERACT2019: 17th IFIP TC.13 International Conference on Human-Computer INteraction - Paphos, Cyprus
Duration: 2019 Sept 22019 Sept 6
http://interact2019.org/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11749
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceINTERACT2019
Country/TerritoryCyprus
CityPaphos
Period2019/09/022019/09/06
Internet address

Subject classification (UKÄ)

  • Human Computer Interaction

Fingerprint

Dive into the research topics of 'Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality'. Together they form a unique fingerprint.

Cite this