Designing interactive systems for balance rehabilitation after stroke

Héctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, David McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.

Original languageEnglish
Title of host publicationTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery (ACM)
Pages511-516
Number of pages6
ISBN (Electronic)9781450346764
DOIs
Publication statusPublished - 2017 Mar 20
Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan
Duration: 2017 Mar 202017 Mar 23

Conference

Conference11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
Country/TerritoryJapan
CityYokohama
Period2017/03/202017/03/23

Subject classification (UKÄ)

  • Medical Equipment Engineering

Free keywords

  • Activity
  • Codesign
  • Participatory Design.
  • Stroke
  • Tangible Interaction
  • User Studies

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