Abstract
This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.
Original language | English |
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Title of host publication | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery (ACM) |
Pages | 511-516 |
Number of pages | 6 |
ISBN (Electronic) | 9781450346764 |
DOIs | |
Publication status | Published - 2017 Mar 20 |
Event | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan Duration: 2017 Mar 20 → 2017 Mar 23 |
Conference
Conference | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 |
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Country/Territory | Japan |
City | Yokohama |
Period | 2017/03/20 → 2017/03/23 |
Subject classification (UKÄ)
- Medical Equipment Engineering
Free keywords
- Activity
- Codesign
- Participatory Design.
- Stroke
- Tangible Interaction
- User Studies