Designing motivating interactive balance and walking training for stroke survivors

C. Magnusson, S. A. Ólafsdóttir, H. Caltenco, K. Rassmus-Gröhn, T. Hafsteinsdottir, H. Jónsdóttir, I. Hjaltadóttir, B. Rydeman

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. Our initial user studies pointed to balance being a key ability, therefore one of the developed tools is an interactive balance pad. Equipment exists for persons with good balance (eg. Wii), but most consumer games and exercises are less suited for many stroke survivors. The development process has been done in close collaboration with stroke survivors, and we have currently a prototype system that has been tested by 10 stroke survivors for a longer period in the home during a feasibility study. The system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The feedback is designed to be inclusive - designs are multimodal (visual and auditory), and the setup is flexible and can easily be adapted. In this paper we report and discuss the design of the system, pilot test results and the results from a feasibility study in the home.

Original languageEnglish
Title of host publicationProceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019
PublisherAssociation for Computing Machinery (ACM)
Pages327-333
Number of pages7
ISBN (Electronic)9781450361262
DOIs
Publication statusPublished - 2019 May
Event13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 - Trento, Italy
Duration: 2019 May 202019 May 23

Conference

Conference13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019
Country/TerritoryItaly
CityTrento
Period2019/05/202019/05/23

Subject classification (UKÄ)

  • Interaction Technologies
  • Human Computer Interaction

Free keywords

  • Balance training
  • Inclusive
  • Interactive
  • Multimodal
  • Rehabilitation
  • Stroke

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