@inbook{8d3ef6818bf04ad38024b3cf08a0160b,
title = "Gamification in Politics",
abstract = "Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics. To help illustrate this definition, two examples of gamification from recent campaigns are discussed: the uCampaign mobile application and contests promoted on social media. In concluding, I suggest theoretical and methodological approaches to study gamification in politics moving forward. ",
keywords = "Gamification, Game Elements, Digital Campaigning, Mobile Apps, Social media, Political Participation",
author = "Michael Bossetta",
year = "2022",
language = "English",
isbn = "9781800374256",
series = "Elgar Encyclopedias in the Social Sciences series",
publisher = "Edward Elgar Publishing",
pages = "304--308",
editor = "Andrea Ceron",
booktitle = "Elgar Encyclopedia of Technology and Politics",
}