Abstract
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. Copyright
Original language | English |
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Title of host publication | ACM Transactions on Graphics |
Publisher | Association for Computing Machinery (ACM) |
Pages | 698-706 |
Volume | 25 |
DOIs | |
Publication status | Published - 2006 |
Event | 33th International Conference on Computer Graphics and Interactive Techniques, 2006 - Boston, Massachusetts, United States Duration: 2006 Jul 30 → 2006 Aug 3 Conference number: 33 |
Publication series
Name | |
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Number | 3 |
Volume | 25 |
ISSN (Print) | 0730-0301 |
Conference
Conference | 33th International Conference on Computer Graphics and Interactive Techniques, 2006 |
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Abbreviated title | ACM SIGGRAPH 2006 |
Country/Territory | United States |
City | Boston, Massachusetts |
Period | 2006/07/30 → 2006/08/03 |
Subject classification (UKÄ)
- Computer Sciences
Free keywords
- Graphics hardware
- Texture compression
- High dynamic range images