High dynamic range texture compression for graphics hardware

Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. Copyright
Original languageEnglish
Title of host publicationACM Transactions on Graphics
PublisherAssociation for Computing Machinery (ACM)
Pages698-706
Volume25
DOIs
Publication statusPublished - 2006
Event33th International Conference on Computer Graphics and Interactive Techniques, 2006 - Boston, Massachusetts, United States
Duration: 2006 Jul 302006 Aug 3
Conference number: 33

Publication series

Name
Number3
Volume25
ISSN (Print)0730-0301

Conference

Conference33th International Conference on Computer Graphics and Interactive Techniques, 2006
Abbreviated titleACM SIGGRAPH 2006
Country/TerritoryUnited States
CityBoston, Massachusetts
Period2006/07/302006/08/03

Subject classification (UKÄ)

  • Computer Sciences

Free keywords

  • Graphics hardware
  • Texture compression
  • High dynamic range images

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