Abstract
Does a teachable agent influence the uptake or neglect of ‘critical constructive feedback’ and learning within a digital environment? 285 middle-school students engaged with a history learning game in a 2x2 study design. One dimension was inclusion of a teachable agent. Orthogonal was whether critical constructive feedback was presented automatically or only when students chose. Analyses showed that a teachable agent positively affected students’ responses to feedback and mitigated feedback neglect; the results were especially strong for lower-achieving students. Additionally, presence of a teachable agent improved post-test performance for students overall, and this effect was mediated by lower feedback neglect.
Original language | English |
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Pages (from-to) | 67-88 |
Journal | Journal of Research on Technology in Education |
Volume | 53 |
Issue number | 1 |
Early online date | 2020 Aug 3 |
DOIs | |
Publication status | Published - 2021 |
Subject classification (UKÄ)
- Educational Sciences
Free keywords
- choice
- Critical constructive feedback
- game
- learning
- low- and high-achieving students
- teachable agent