Abstract
The introduction of standardized APIs for ray tracing, together with hardware acceleration, opens up possibilities for physically based lighting in real-time rendering. Light importance sampling is one of the fundamental operations in light transport simulations, applicable to both direct and indirect illumination. This chapter describes a bounding volume hierarchy data structure and associated sampling methods to accelerate importance sampling of local light sources. The work is based on recently published methods for light sampling in production rendering, but it is evaluated in a real-time implementation using Microsoft DirectX Raytracing.
| Original language | English |
|---|---|
| Title of host publication | Ray Tracing Gems |
| Editors | Eric Haines, Tomas Akenine-Möller |
| Publisher | Apress |
| Chapter | 18 |
| Pages | 255 |
| Number of pages | 283 |
| ISBN (Electronic) | 978-1-4842-4427-2 |
| ISBN (Print) | 978-1-4842-4426-5 |
| DOIs | |
| Publication status | Published - 2019 Mar 18 |
Subject classification (UKÄ)
- Computer Sciences
Fingerprint
Dive into the research topics of 'Importance Sampling of Many Lights on the GPU'. Together they form a unique fingerprint.Research output
- 1 Doctoral Thesis (compilation)
-
Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures
Moreau, P., 2022, Lund, Sweden: Department of Computer Science, Lund University. 138 p.Research output: Thesis › Doctoral Thesis (compilation)
Open AccessFile
Projects
- 1 Finished
-
Empirical Heterogeneous System Modeling for Efficient Real-Time Rendering
Moreau, P. (Research student), Doggett, M. (Supervisor) & Munkberg, J. (Assistant supervisor)
2015/09/07 → 2022/01/06
Project: Dissertation
Activities
- 1 Invited talk
-
Ray Tracing Gems 1.1 - Importance Sampling of Many Lights on the GPU
Moreau, P. (Presenter)
2019 Jul 31Activity: Talk or presentation › Invited talk
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