Navigating the world and learning to like it - mobility training through a pervasive game

Charlotte Magnusson, Annika Waern, Kirsten Rassmus-Gröhn, Åse Bjernryd, Helen Bernhardsson, Ann Jakobsson, Johan Salo, Magnus Wallon, Per-Olof Hedvall

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.
Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
PublisherAssociation for Computing Machinery (ACM)
Pages285-294
Number of pages10
ISBN (Print)978-1-4503-0541-9
DOIs
Publication statusPublished - 2011
Event13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11) - Stockholm, Sweden
Duration: 2011 Aug 302011 Sept 2

Conference

Conference13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11)
Country/TerritorySweden
CityStockholm
Period2011/08/302011/09/02

Subject classification (UKÄ)

  • Human Computer Interaction

Free keywords

  • Location based
  • game
  • visual impairment
  • non-visual interaction
  • mobility
  • training

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