Parallel algorithm of 3D wave-packet decomposition of seismic data: implementation and optimization for GPU

Viktor Nikitin, Fredrik Andersson, Anton Duchkov

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, we consider 3D wave-packet transform that is useful in 3D data processing. This transform is computationally intensive even though it has a computational complexity of O(N3 log N). Here we present its implementation on GPUs using NVIDIA CUDA technology. The code was tested on different types of graphical processors achieving the average speedup up to 46 times on Tesla M2050 compared to CPU sequential code. Also, we analyzed its scalability for several GPUs. The code was tested for processing synthetic seismic data set: data compression, de-noising, and interpolation.
Original languageEnglish
Pages (from-to)469-473
JournalJournal of Computational Science
Volume3
Issue number6
DOIs
Publication statusPublished - 2012

Subject classification (UKÄ)

  • Mathematical Sciences

Free keywords

  • GPU
  • Wave-packet decomposition
  • Seismic processing

Fingerprint

Dive into the research topics of 'Parallel algorithm of 3D wave-packet decomposition of seismic data: implementation and optimization for GPU'. Together they form a unique fingerprint.

Cite this