Projects per year
Abstract
A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.
The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research
The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research
Original language | English |
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Publication status | Submitted - 2010 |
Event | AERA (American Educational Research Association) Annual meeting , 2011 - New Orleans, New Orleans, Lousiana, United States Duration: 2011 Apr 8 → 2011 Apr 12 |
Conference
Conference | AERA (American Educational Research Association) Annual meeting , 2011 |
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Abbreviated title | AERA |
Country/Territory | United States |
City | New Orleans, Lousiana |
Period | 2011/04/08 → 2011/04/12 |
Subject classification (UKÄ)
- Learning
- Psychology (excluding Applied Psychology)
Keywords
- social role model
- pedagogy
- educational game
- social dimension of learning
- design-based research
- social conversation
- visual gender
- self-efficacy belief
- pedagogical intervention
Fingerprint
Dive into the research topics of 'Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation'. Together they form a unique fingerprint.Projects
- 1 Finished
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CCL: Thinking in Time: Cognition, Communication and Learning
Sahlén, B., Gärdenfors, P., Hesslow, G., Lindgren, M., Strömqvist, S., Byström, I., Sjöstrand, E., Mårtensson, J., Andersson, A., Hansson, K., Gullberg, M., Johansson, R., Johansson, M., Falck, A., Roll, M., Ståhlberg, F., Horne, M., Blomberg, F., Johansson, V., Nirme, J., Gulz, A., van de Weijer, J., Paradis, C., Tärning, B., Bramao, I., Sayehli, S., Löhndorf, S., Willners, C., Blomberg, J., Schötz, S., Haake, M., Brännström, J., Grenner, E., Holsanova, J., Wengelin, Å., Johnsson, M., Winberg, S., Balkenius, C., Gharaee, Z. & Bååth, R.
2008/01/01 → 2018/12/31
Project: Research