Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation

Magnus Haake, Annika Silvervarg, Betty Tärning, Björn Sjödén, Lena Pareto, Agneta Gulz

Research output: Contribution to conferenceAbstractpeer-review


A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.

The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research
Original languageEnglish
Publication statusSubmitted - 2010
EventAERA (American Educational Research Association) Annual meeting , 2011 - New Orleans, New Orleans, Lousiana, United States
Duration: 2011 Apr 82011 Apr 12


ConferenceAERA (American Educational Research Association) Annual meeting , 2011
Abbreviated titleAERA
Country/TerritoryUnited States
CityNew Orleans, Lousiana

Subject classification (UKÄ)

  • Learning
  • Psychology (excluding Applied Psychology)


  • social role model
  • pedagogy
  • educational game
  • social dimension of learning
  • design-based research
  • social conversation
  • visual gender
  • self-efficacy belief
  • pedagogical intervention


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