TY - GEN
T1 - Perseverance Is crucial for learning. “OK! but Can I take a break?”
AU - Silvervarg, Annika
AU - Haake, Magnus
AU - Gulz, Agneta
PY - 2018/1/1
Y1 - 2018/1/1
N2 - In a study with 108 10- to 12-year-olds who used a digital educational game targeting history, we addressed the phenomenon of perseverance, that is, the tendency to stick with a task even when it is challenging. The educational game was designed to make all students encounter tasks they did not succeed to solve, at which point they were offered a set of choices corresponding to perseverance and non-perseverance. Methods used were behavioral log data, post-questionnaires, and an in-game questionnaire conducted by a game character, who asked the students about the reason for their choice. Overall, we found no differences between high and low-perseverance students as to their experiences of effort, difficulty, and learning, and neither in their self-reported motives for persevering – when doing so. With respect to performance, however, high-persevering students solved significantly more tasks at higher difficulty levels. Comparing high-perseverance students who tended to take a break directly after a failed test – before they continued with the same task – with those who did not take a break, we found no significant differences, indicating that taking a break is not detrimental to learning and perseverance.
AB - In a study with 108 10- to 12-year-olds who used a digital educational game targeting history, we addressed the phenomenon of perseverance, that is, the tendency to stick with a task even when it is challenging. The educational game was designed to make all students encounter tasks they did not succeed to solve, at which point they were offered a set of choices corresponding to perseverance and non-perseverance. Methods used were behavioral log data, post-questionnaires, and an in-game questionnaire conducted by a game character, who asked the students about the reason for their choice. Overall, we found no differences between high and low-perseverance students as to their experiences of effort, difficulty, and learning, and neither in their self-reported motives for persevering – when doing so. With respect to performance, however, high-persevering students solved significantly more tasks at higher difficulty levels. Comparing high-perseverance students who tended to take a break directly after a failed test – before they continued with the same task – with those who did not take a break, we found no significant differences, indicating that taking a break is not detrimental to learning and perseverance.
KW - Challenge
KW - Educational software
KW - Meaning-making
KW - Pausing
KW - Performance
KW - Perseverance
KW - Teachable agent
UR - http://www.scopus.com/inward/record.url?scp=85049373730&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-93843-1_39
DO - 10.1007/978-3-319-93843-1_39
M3 - Paper in conference proceeding
AN - SCOPUS:85049373730
SN - 9783319938424
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 532
EP - 544
BT - Artificial Intelligence in Education - 19th International Conference, AIED 2018, Proceedings
PB - Springer
T2 - 19th International Conference on Artificial Intelligence in Education, AIED 2018
Y2 - 27 June 2018 through 30 June 2018
ER -