Abstract
The input device for Remote Gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camera’s to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the Global Motion Vector and filter it for Video Stabilization (unintended) and Gaming Directives (intended).
Original language | English |
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Title of host publication | 1st International Conference on Information Technology, 2008 |
Editors | Andrzej Stepnowski, Marek Moszynski, Thaddeus Kochanski, Jacek Dabrowski |
Publisher | IEEE - Institute of Electrical and Electronics Engineers Inc. |
Pages | 57-60 |
ISBN (Print) | 978-1-4244-2244-9 |
DOIs | |
Publication status | Published - 2008 |
Event | IEEE Int. Conference on Information Technology (IT), 2008 - Gdansk, Poland Duration: 2008 May 18 → 2008 May 21 |
Conference
Conference | IEEE Int. Conference on Information Technology (IT), 2008 |
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Country/Territory | Poland |
City | Gdansk |
Period | 2008/05/18 → 2008/05/21 |
Subject classification (UKÄ)
- Electrical Engineering, Electronic Engineering, Information Engineering
Free keywords
- Remote Gaming
- Movement Detection
- Gesturing
- Smart Vision