Remote Gaming by Deliberate Cellphone Movement

Dalong Zhang, Miao Chen, Lambert Spaanenburg

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

The input device for Remote Gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camera’s to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the Global Motion Vector and filter it for Video Stabilization (unintended) and Gaming Directives (intended).
Original languageEnglish
Title of host publication1st International Conference on Information Technology, 2008
EditorsAndrzej Stepnowski, Marek Moszynski, Thaddeus Kochanski, Jacek Dabrowski
PublisherIEEE - Institute of Electrical and Electronics Engineers Inc.
Pages57-60
ISBN (Print)978-1-4244-2244-9
DOIs
Publication statusPublished - 2008
EventIEEE Int. Conference on Information Technology (IT), 2008 - Gdansk, Poland
Duration: 2008 May 182008 May 21

Conference

ConferenceIEEE Int. Conference on Information Technology (IT), 2008
Country/TerritoryPoland
CityGdansk
Period2008/05/182008/05/21

Subject classification (UKÄ)

  • Electrical Engineering, Electronic Engineering, Information Engineering

Free keywords

  • Remote Gaming
  • Movement Detection
  • Gesturing
  • Smart Vision

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