Review: Methods for Studying Video Games and Religion

Anders Ackfeldt

Research output: Contribution to journalReview (Book/Film/Exhibition/etc.)

Abstract

The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Stud-ies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
Original languageEnglish
Pages (from-to)107-109
JournalCyberOrient
Volume14
Issue number2
Publication statusPublished - 2020 Dec 16

Bibliographical note

Reviewed work:
Šisler, Radde-Antweiler, and Zeiler (eds). Methods for Studying Video Games and Religion (2017). 222 p. ISBN: 9781138698710

Subject classification (UKÄ)

  • Religious Studies
  • Interaction Technologies

Free keywords

  • method
  • video games
  • games studies
  • computer games

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