Abstract
The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Stud-ies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
Original language | English |
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Pages (from-to) | 107-109 |
Journal | CyberOrient |
Volume | 14 |
Issue number | 2 |
Publication status | Published - 2020 Dec 16 |
Bibliographical note
Reviewed work:Šisler, Radde-Antweiler, and Zeiler (eds). Methods for Studying Video Games and Religion (2017). 222 p. ISBN: 9781138698710
Subject classification (UKÄ)
- Religious Studies
- Interaction Technologies
Free keywords
- method
- video games
- games studies
- computer games