Abstract
We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially
coherent triangles. Our triangle split approach is integrated into the partitioning stage of a fast BVH construction algorithm, but
may as well be used as a stand alone pre-split pass. Our algorithm significantly reduces the number of split triangles compared
to previous methods, while at the same time improving ray tracing performance compared to competing fast BVH construction
techniques. We compare performance on Intel’s Embree ray tracer and show that BVH construction with our splitting algorithm
is always faster than Embree’s pre-split construction algorithm. We also show that our algorithm builds significantly improved
quality trees that deliver higher ray tracing performance. Our algorithm is implemented into Embree’s open source ray tracing
framework, and the source code will be released late 2015.
coherent triangles. Our triangle split approach is integrated into the partitioning stage of a fast BVH construction algorithm, but
may as well be used as a stand alone pre-split pass. Our algorithm significantly reduces the number of split triangles compared
to previous methods, while at the same time improving ray tracing performance compared to competing fast BVH construction
techniques. We compare performance on Intel’s Embree ray tracer and show that BVH construction with our splitting algorithm
is always faster than Embree’s pre-split construction algorithm. We also show that our algorithm builds significantly improved
quality trees that deliver higher ray tracing performance. Our algorithm is implemented into Embree’s open source ray tracing
framework, and the source code will be released late 2015.
Original language | English |
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Pages (from-to) | 285–293 |
Number of pages | 9 |
Journal | Computer Graphics Forum |
Volume | 35 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2016 May 27 |
Event | Eurographics - Zurich, Switzerland Duration: 2015 May 4 → … |
Subject classification (UKÄ)
- Computer Sciences
Free keywords
- Computer Graphics
- Rendering
- Ray Tracing
- BVH Construction