Semantic Games for Algorithmic Players

Research output: Contribution to conferencePaper, not in proceedingpeer-review

110 Downloads (Pure)

Abstract

We describe a class of semantic extensive entailment game (eeg) with algorithmic players, related to game-theoretic semantics (gts), and generalized to classical first-order semantic entailment. Players have preferences for parsimonious spending of computational resources, and compute partial strategies, under qualitative uncertainty about future histories. We prove the existence of local preferences for moves, and strategic fixpoints, that allow to map eeg game-tree to the building rules and closure rules of Smullyan's semantic tableaux (st). We also exhibit a strategy profile that solves the fixpoint selection problem, and can be mapped to systematic constructions of semantic trees, yielding a completeness
result by translation. We conclude on possible generalizations of our games.
Original languageEnglish
Publication statusPublished - 2012
EventDecisions, Games & Logic '12 - Center for Mathematical Philosophy, Munich (Germany)
Duration: 2012 Jun 29 → …

Conference

ConferenceDecisions, Games & Logic '12
Period2012/06/29 → …

Subject classification (UKÄ)

  • Philosophy

Fingerprint

Dive into the research topics of 'Semantic Games for Algorithmic Players'. Together they form a unique fingerprint.

Cite this