Soft shadow volumes for ray tracing

S Laine, T Aila, U Assarsson, J Lehtinen, Tomas Akenine-Möller

Research output: Contribution to journalArticlepeer-review

Abstract

We present a new, fast algorithm for rendering physically-based soft shadows in ray tracing-based renderers. Our method replaces the hundreds of shadow rays commonly used in stochastic ray tracers with a single shadow ray and a local reconstruction of the visibility function. Compared to tracing the shadow rays, our algorithm produces exactly the same image while executing one to two orders of magnitude faster in the test scenes used. Our first contribution is a two-stage method for quickly determining the silhouette edges that overlap an area light source, as seen from the point to be shaded. Secondly, we show that these partial silhouettes of occluders, along with a single shadow ray, are sufficient for reconstructing the visibility function between the point and the light source.
Original languageEnglish
Pages (from-to)1156-1165
JournalACM Transactions on Graphics
Volume24
Issue number3
DOIs
Publication statusPublished - 2005

Subject classification (UKÄ)

  • Computer Science

Free keywords

  • shadow algorithms
  • visibility determination

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