Abstract
Software Engineering has been a fundamental part of many computing undergraduate courses for a number of years. Although many of the tools and techniques used to undertake software engineering have changed, the assessment has typically stayed the same. Students are commonly tasked with producing a number of software artefacts, for example designs using the Unified Modelling Language (UML). We recently attempted to extend the software engineering experience for a group of second year students with them participating in groups that attempt to replicate industrial practice. This paper reports our investigation into the correlation between the personality of group members, their approach with respect to using design patterns and their learning achievements. © 2010 ACM.
| Original language | English |
|---|---|
| Title of host publication | 48th Annual Computer Personnel Research Conference, ACM SIGMIS CPR 2010 |
| Publisher | IEEE - Institute of Electrical and Electronics Engineers Inc. |
| Pages | 43-47 |
| ISBN (Print) | 9781450300049 |
| DOIs | |
| Publication status | Published - 2010 |
| Event | SIGMIS CPR'10 - Proceedings of the 2010 ACM SIGMIS Computer Personnel Research Conference, Aug 27 - Vancouver, BC Duration: 2010 Aug 27 → … |
Conference
| Conference | SIGMIS CPR'10 - Proceedings of the 2010 ACM SIGMIS Computer Personnel Research Conference, Aug 27 |
|---|---|
| Period | 2010/08/27 → … |
Subject classification (UKÄ)
- Computer Sciences
Free keywords
- software engineering (SE)
- Design
- Computer software
- Linguistics
- design patterns
- personality
- Unified modelling language
- Group work
- unified modelling language (UML)
- Group members
- Industrial practices
- Learning achievement
- Undergraduate Courses
- Software artefacts
- Tools and techniques