Sparse Spatial Shading in Augmented Reality

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

In this work, we present a method for acquiring, storing, and using scene data to enable realistic shading of virtual objects in an augmented reality application. Our method allows for sparse sampling of the environment’s lighting condition while still delivering a convincing shading to the rendered objects. We use common camera parameters, provided by a head-mounted camera, to get lighting information from the scene and store them in a tree structure, saving both locality and directionality of the data. This makes our approach suitable for implementation in augmented reality applications where the sparse and unpredictable nature of the data samples captured from a head-mounted device can be problematic. The construction of the data structure and the shading of virtual objects happen in real time, and without requiring high-performance hardware. Our model is designed for augmented reality devices with optical see-through displays, and in this work we used Microsoft’s HoloLens 2.
Original languageEnglish
Title of host publicationProceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, HUCAPP and IVAPP
PublisherSciTePress
Pages293-299
Number of pages7
Volume1
ISBN (Electronic)978-989-758-679-8
DOIs
Publication statusPublished - 2024
Event19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: 19th International Conference on Computer Graphics Theory and Applications - Rome, Italy
Duration: 2024 Feb 272024 Feb 29
Conference number: 19
https://grapp.scitevents.org/?y=2024

Conference

Conference19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Abbreviated titleGRAPP2024
Country/TerritoryItaly
CityRome
Period2024/02/272024/02/29
Internet address

Subject classification (UKÄ)

  • Computer Science

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