Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury

Anita Lindén, Roy C Davies, K Boschian, Ulf Minör, Robert Olsson, B Sonesson, Mattias Wallergård, Gerd Johansson

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

When a Virtual Environment (VE) is designed, decisions regarding the navigation of the viewpoint, interaction with objects, and the behavior of the VE itself are made. Each of these can affect the usability and the cognitive load on the user. A VE that had previously been constructed as a prototype tool for the assessment of brain injury has been studied to establish the consequences of such design decisions. Six people, two with brain injury, have used the VE to perform a specific task (brewing coffee) a total of ten times over two sessions separated by a week. These trials were video recorded and analysed. Results and implications are presented and discussed.
Original languageEnglish
Title of host publicationProceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies
Publisher2000 ICDVRAT/University of Reading, UK
Pages287-296
Number of pages10
ISBN (Print)0 7049 11 42 6
Publication statusPublished - 2000
EventThe 3rd International Conference on Disability, Virtual Reality & Associated Technologies - Alghero, Italy
Duration: 2000 Sep 232000 Sep 25

Conference

ConferenceThe 3rd International Conference on Disability, Virtual Reality & Associated Technologies
Country/TerritoryItaly
CityAlghero
Period2000/09/232000/09/25

Subject classification (UKÄ)

  • Production Engineering, Human Work Science and Ergonomics

Keywords

  • virtual reality
  • usability
  • brain injury
  • interaction
  • training

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