Abstract
When a Virtual Environment (VE) is designed, decisions regarding the navigation of the viewpoint, interaction with objects, and the behavior of the VE itself are made. Each of these can affect the usability and the cognitive load on the user. A VE that had previously been constructed as a prototype tool for the assessment of brain injury has been studied to establish the consequences of such design decisions. Six people, two with brain injury, have used the VE to perform a specific task (brewing coffee) a total of ten times over two sessions separated by a week. These trials were video recorded and analysed. Results and implications are presented and discussed.
Original language | English |
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Title of host publication | Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies |
Publisher | 2000 ICDVRAT/University of Reading, UK |
Pages | 287-296 |
Number of pages | 10 |
ISBN (Print) | 0 7049 11 42 6 |
Publication status | Published - 2000 |
Event | The 3rd International Conference on Disability, Virtual Reality & Associated Technologies - Alghero, Italy Duration: 2000 Sept 23 → 2000 Sept 25 |
Conference
Conference | The 3rd International Conference on Disability, Virtual Reality & Associated Technologies |
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Country/Territory | Italy |
City | Alghero |
Period | 2000/09/23 → 2000/09/25 |
Subject classification (UKÄ)
- Production Engineering, Human Work Science and Ergonomics
Free keywords
- virtual reality
- usability
- brain injury
- interaction
- training