Stochastic Depth Buffer Compression using Generalized Plane Encoding

Magnus Andersson, J. Munkberg, Tomas Akenine-Möller

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational function in time and the lens parameters. Furthermore, we show how these compact depth functions can be used to design an efficient depth buffer compressor/decompressor, which significantly lowers total depth buffer bandwidth usage for a range of test scenes. In addition, our compressor/decompressor is simpler in the number of operations needed to execute, which makes our algorithm more amenable for hardware implementation than previous methods.
Original languageEnglish
Pages (from-to)103-112
JournalComputer Graphics Forum
Volume32
Issue number2
DOIs
Publication statusPublished - 2013

Subject classification (UKÄ)

  • Computer Sciences

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