The art of gamification; teaching sustainability and system thinking by pervasive game development

Anders Nordby, Kristine Øygardslia, Ulrik Sverdrup, Harald Sverdrup

Research output: Contribution to journalArticlepeer-review

14 Citations (SciVal)

Abstract

In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.

Original languageEnglish
Pages (from-to)152-168
Number of pages17
JournalElectronic Journal of e-Learning
Volume14
Issue number3
Publication statusPublished - 2016 Jul 1
Externally publishedYes

Subject classification (UKÄ)

  • Educational Sciences

Keywords

  • Game development
  • Games and learning
  • Gamification
  • Pedagogy
  • Pervasive games
  • Sustainability
  • System thinking

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