The influence of different scattering algorithms on room acoustic simulations in rectangular rooms

Hanna Autio, Nikolaos Georgios Vardaxis, Delphine Bard Hagberg

Research output: Contribution to journalArticlepeer-review

Abstract

Raytracing is a widespread tool for room acoustic simulations, and one of its main advan-tages is the inclusion of surface scattering. Although surface scattering has been acknowledged as a central aspect of accurate raytracing simulations for many years, there is ongoing research into its effects and how to implement it better. This study evaluates three different algorithms for surface scattering in raytracers, referred to as on–off scattering, perturbation scattering, and diffuse field scattering. Their theoretical foundation is discussed, and the physical accuracy of the resulting simulations is evaluated by comparing simulated room acoustic parameters to measurements. It is found that the choice of surface scattering algorithm has a significant impact on the simulation outcomes, both in terms of physical accuracy and in terms of usability. Additionally, there are differences in the parametrization of surface scattering depending on the algorithm chosen. Of the three tested algorithms, the most commonly used algorithm (on–off scattering) seems to have the best properties for simulations.

Original languageEnglish
Article number414
JournalBuildings
Volume11
Issue number9
DOIs
Publication statusPublished - 2021 Sept 1

Subject classification (UKÄ)

  • Fluid Mechanics and Acoustics

Free keywords

  • Acoustic raytracing
  • Room acoustic simulation
  • Surface scattering

Fingerprint

Dive into the research topics of 'The influence of different scattering algorithms on room acoustic simulations in rectangular rooms'. Together they form a unique fingerprint.

Cite this