Three applications of virtual reality for brain injury rehabilitation of daily tasks

Roy Davies, Elin Löfgren, Mattias Wallergård, Anita Lindén, Kerstin Boschian, Ulf Minör, Bengt Sonesson, Gerd Johansson

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceedingpeer-review

Abstract

Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of rehabilitation which are a part of a larger project to investigate the potential and pitfalls of Virtual Reality technology as a complement to physical training in Brain Injury Rehabilitation. Virtual Reality has the advantage of providing a safe, controlled and highly repeatable environment that a patient can experience in a relaxed manner before having to encounter the potentially dangerous or stressful real environment. The three applications considered here are: kitchen work, an automatic teller machine (ATM) and finding ones way in a complex environment.
Original languageEnglish
Title of host publicationProceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies
EditorsPaul Sharkey, Cecilia Sik Lanyi, Penny Standen
Pages93-100
Publication statusPublished - 2002
Event4th Intl Conf. Disability, Virtual Reality & Assoc. Tech. - Veszprém, Hungary,
Duration: 2002 Sept 182002 Sept 20

Conference

Conference4th Intl Conf. Disability, Virtual Reality & Assoc. Tech.
Period2002/09/182002/09/20

Subject classification (UKÄ)

  • Production Engineering, Human Work Science and Ergonomics

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