“You just Earned 10 Points!” : Gaming and Grinding in Academia

Nick Butler, Sverre Spoelstra

Research output: Contribution to journalArticlepeer-review

Abstract

This short paper explores the gamification of an online academic conference. At the conference, digital gamification was meant to stimulate increased levels of participation among attendees. Instead, it resulted in a series of unintended consequences. Precisely because it was all too easy to score points and ascend the virtual leaderboard by means of machine-like grinding, the “Conference Challenge” posed a moral dilemma for its players: each participant had to determine for themselves where the border lay between playing the game and gaming the system. We use this case to raise questions about the ethics of game-playing in an academic context. In particular, we suggest that the Conference Challenge is a distorted reflection of what’s already happening in the broader “publication game” in the university.
Original languageEnglish
Pages (from-to)720-730
JournalOrganization
Volume31
Issue number4
Early online date2023
DOIs
Publication statusPublished - 2024

Subject classification (UKÄ)

  • Business Administration

Free keywords

  • Academic conference
  • game-playing
  • gamification
  • publishing ethics

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