Computer Graphics Forum, 1467-8659

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  1. 2018
  2. The state of the art in sentiment visualization

    Kucher, K., Carita Paradis & Kerren, A., 2018, In : Computer Graphics Forum. 37, 1, p. 71-96

    Research output: Contribution to journalArticle

  3. 2017
  4. Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture

    Barringer, R., Andersson, M. & T. Akenine-Möller, 2017 Dec, In : Computer Graphics Forum. 36, 8, p. 166-177

    Research output: Contribution to journalArticle

  5. Time-Continuous Quasi-Monte Carlo Ray Tracing

    Gribel, C. J. & T. Akenine-Möller, 2017 Sep, In : Computer Graphics Forum. 36, 6, p. 354-367

    Research output: Contribution to journalArticle

  6. 2016
  7. SAH guided spatial split partitioning for fast BVH construction

    Ganestam, P. & Michael Doggett, 2016 May 27, In : Computer Graphics Forum. 35, 2, p. 285–293 9 p.

    Research output: Contribution to journalArticle

  8. 2015
  9. Filtered Stochastic Shadow Mapping Using a Layered Approach

    Andersson, M., Hasselgren, J., Munkberg, J. & Tomas Akenine-Möller, 2015, In : Computer Graphics Forum. 34, 8, p. 119-129

    Research output: Contribution to journalArticle

  10. 2014
  11. Adaptive texture space shading for stochastic rendering

    Andersson, M., Hasselgren, J., Toth, R. & Tomas Akenine-Möller, 2014, In : Computer Graphics Forum. 33, 2, p. 341-350

    Research output: Contribution to journalArticle

  12. Layered Reconstruction for Defocus and Motion Blur

    Munkberg, J., Vaidyanathan, K., Hasselgren, J., Clarberg, P. & Tomas Akenine-Möller, 2014, In : Computer Graphics Forum. 33, 4, p. 81-92

    Research output: Contribution to journalArticle

  13. 2013
  14. Stochastic Depth Buffer Compression using Generalized Plane Encoding

    Andersson, M., Munkberg, J. & Tomas Akenine-Möller, 2013, In : Computer Graphics Forum. 32, 2, p. 103-112

    Research output: Contribution to journalArticle

  15. 2012
  16. Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling

    Tomas Akenine-Möller, Toth, R., Munkberg, J. & Hasselgren, J., 2012, In : Computer Graphics Forum. 31, 1, p. 3-18

    Research output: Contribution to journalArticle

  17. Per-Vertex Defocus Blur for Stochastic Rasterization

    Munkberg, J., Toth, R. & Tomas Akenine-Möller, 2012, In : Computer Graphics Forum. 31, 4, p. 1385-1389

    Research output: Contribution to journalArticle

  18. 2010
  19. An Optimizing Compiler for Automatic Shader Bounding

    Clarberg, P., Toth, R., Hasselgren, J. & Tomas Akenine-Möller, 2010, In : Computer Graphics Forum. 29, 4, p. 1259-1268

    Research output: Contribution to journalArticle

  20. 2009
  21. Bounding Volume Hierarchies of Slab Cut Balls

    Larsson, T. & Tomas Akenine-Möller, 2009, In : Computer Graphics Forum. 28, 8, p. 2379-2395

    Research output: Contribution to journalArticle

  22. 2008
  23. Exploiting visibility correlation in direct illumination

    Clarberg, P. & Tomas Akenine-Möller, 2008, In : Computer Graphics Forum. 27, 4, p. 1125-1136

    Research output: Contribution to journalArticle

  24. Practical HDR texture compression

    Munkberg, J., Clarberg, P., Hasselgren, J. & Tomas Akenine-Möller, 2008, In : Computer Graphics Forum. 27, 6, p. 1664-1676

    Research output: Contribution to journalArticle

  25. 2005
  26. A family of inexpensive sampling schemes

    Hasselgren, J., Tomas Akenine-Möller & Laine, S., 2005, In : Computer Graphics Forum. 24, 4, p. 843-848

    Research output: Contribution to journalArticle