Magnus Haake

Researcher, Associate Professor
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  1. 2019
  2. 2018
  3. Do preschoolers ‘Game the system’? a case study of children’s intelligent (Mis)use of a teachable agent based play-&-learn game in mathematics

    Ternblad, E. M., Magnus Haake, Anderberg, E. & Agneta Gulz, 2018 Jan 1, Artificial Intelligence in Education: 19th International Conference, AIED 2018, Proceedings. Penstein Rosé, C., Martínez-Maldonado, R., Hoppe, U. H., Luckin, R., Mavrikis, M., Porayska-Pomsta, K., McLaren, B. & du Boulay, B. (eds.). Cham: Springer, p. 557-569 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10947 LNAI).

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  4. Perseverance Is crucial for learning. “OK! but Can I take a break?”

    Silvervarg, A., Magnus Haake & Agneta Gulz, 2018 Jan 1, Artificial Intelligence in Education - 19th International Conference, AIED 2018, Proceedings. Springer, p. 532-544 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10947 LNAI).

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  5. Teaching without learning: Is it OK With weak AI?

    Månsson, K. & Magnus Haake, 2018 Jan 1, Artificial Intelligence in Education - 19th International Conference, AIED 2018, Proceedings. Springer, p. 241-245 5 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10948 LNAI).

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  6. Young children's experience and preference of feedback - Sense and sensibility

    Betty Tärning, Sjödén, B., Agneta Gulz & Magnus Haake, 2018, In : Interaction Design and Architecture(s). 37, p. 206-230 25 p.

    Research output: Contribution to journalArticle

  7. 2017
  8. Intelligent, socially oriented technology III: Projects by teams of master level students in cognitive science and engineering

    Christian Balkenius (ed.), Agneta Gulz (ed.), Magnus Haake (ed.) & Mattias Wallergård (ed.), 2017, Lund University. 142 p. (Lund University Cognitive Studies; vol. 168)

    Research output: Book/ReportAnthology (editor)

  9. Supporting Low-Performing Students by Manipulating Self-efficacy in Digital Tutees

    Betty Tärning, Magnus Haake & Agneta Gulz, 2017, Proceedings of the 39th Annual Conference of the Cognitive Science Society . Gunzelmann, G., Howes, A., Tenbrink, T. & Davelaar, E. (eds.). Austin TX: Cognitive Science Society, p. 1169-1174

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  10. 2015
  11. Compensation for a large gesture-speech asynchrony in instructional videos

    Andrey Anikin, Jens Nirme, Alomari, S., Bonnevier, J. & Magnus Haake, 2015, Gesture and Speech in Interaction - 4th edition (GESPIN 4). Ferré, G. & Tutton, M. (eds.). p. 19-23

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  12. No Child Behind nor Singled Out? - Adaptive Instruction Combined with Inclusive Pedagogy in Early Math Software

    Magnus Haake, Husain, L., Anderberg, E. & Agneta Gulz, 2015, Lecture Notes in Computer Science. Springer, Vol. 9112. p. 612-615

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  13. Scaffolding mentalizing via a play-&-learn game for preschoolers

    Magnus Haake, Axelsson, A., Clausen-Bruun, M. & Agneta Gulz, 2015, In : Computers & Education. 90, p. 13-23

    Research output: Contribution to journalArticle

  14. The Relationship Between Working Memory Capacity and Students' Behaviour in a Teachable Agent-Based Software

    Palmqvist, L., Kirkegaard, C., Silvervarg, A., Magnus Haake & Agneta Gulz, 2015, Artificial Intelligence in Education . Conati, C., Heffernan, N., Mitrovic, A. & Verdejo, M. F. (eds.). Springer, Vol. 9112. p. 670-673 (Lecture Notes in Computer Science; vol. 9112).

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  15. Virtual Blindness - A Choice Blindness Experiment with a Virtual Experimenter

    Lingonblad, M., Londos, L., Nilsson, A., Boman, E., Jens Nirme & Magnus Haake, 2015, Intelligent Virtual Agents. Springer, Vol. 9238. p. 442-451

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  16. 2014
  17. Digitalisera de nationella proven

    Agneta Gulz & Magnus Haake, 2014 Jan 2, Brännpunkt, Svenska Dagbladet.

    Research output: Contribution to specialist publication or newspaperNewspaper article

  18. Ascribed Gender and Characteristics of a Visually Androgynous Teachable Agent.

    Kirkegaard, C., Betty Tärning, Magnus Haake, Agneta Gulz & Silvervarg, A., 2014, Intelligent Virtual Agents : 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings / Lecture Notes in Computer Science. Bickmore, T., Marsella, S. & Sidner, C. (eds.). Springer, Vol. 8637. p. 232-235

    Research output: Chapter in Book/Report/Conference proceedingBook chapter

  19. Examplifying a novel generation of educational software

    Magnus Haake & Agneta Gulz, 2014.

    Research output: Contribution to conferencePaper, not in proceeding

  20. Forskning och utveckling om digitala läromedel för att gynna lärande och lärare

    Agneta Gulz & Magnus Haake, 2014, Vetenskapliga perspektiv på lärande, undervisning och utbildning i olika institutionella sammanhang : utbildningsvetenskaplig forskning vid Lunds universitet. Persson, A. & Johansson, R. (eds.). Institutionen för utbildningsvetenskap, Lunds universitet, p. 45-64

    Research output: Chapter in Book/Report/Conference proceedingBook chapter

  21. Steps towards a Challenging Teachable Agent

    Silvervarg, A., Kirkegaard, C., Jens Nirme, Magnus Haake & Agneta Gulz, 2014, Intelligent Virtual Agents, 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014, Proceedings / Lecture Notes in Computer Science. Bickmore, T., Marsella, S. & Sidner, C. (eds.). Springer, Vol. 8637. p. 410-419

    Research output: Chapter in Book/Report/Conference proceedingBook chapter

  22. 2013
  23. Can preschoolers profit from a teachable agent based play-and-learn game in mathematics?

    Anderberg, E., Axelsson, A., Agneta Gulz & Magnus Haake, 2013, Artificial Intelligence in Education (AIED 2013), LNCS, vol. 7926. Yasef, K. & Lane, C. (eds.). Springer, Vol. LNCS, vol 7926. p. 289-298 10 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  24. Educational potentials in visually androgynous pedagogical agents

    Silvervarg, A., Magnus Haake & Agneta Gulz, 2013, Artificial Intelligence in Education (AIED 2013), LNCS. Yacef, K. & Lane, C. (eds.). Springer, Vol. vol. 7926. p. 599-602 4 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  25. Intelligent, socially oriented technology : Projects by teams of master level students in cognitive science and engineering : Anthology of master level course papers

    Christian Balkenius (ed.), Agneta Gulz (ed.), Magnus Haake (ed.) & Birger Johansson (ed.), 2013, Div. of Cognitive Science (LUCS), Lund University. 172 p. (Lund University Cognitive Studies; vol. 154)

    Research output: Book/ReportAnthology (editor)

  26. 2012
  27. Samarbete ger lyckat resultat

    Agneta Gulz, Magnus Haake, Christian Balkenius & Birger Johansson, 2012 Dec 18, Sydsvenska dagbladet.

    Research output: Contribution to specialist publication or newspaperNewspaper article

  28. A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation

    Pareto, L., Magnus Haake, Lindström, P., Sjödén, B. & Agneta Gulz, 2012, In : Educational Technology Research and Development. 60, 5, p. 723-751

    Research output: Contribution to journalArticle

  29. The Effect of the Visual Gender of an Embodied Agent: A Cross-Cultural Comparison

    Kim, Y., Silvervarg, A., Magnus Haake & Agneta Gulz, 2012.

    Research output: Contribution to conferencePaper, not in proceeding

  30. The Effect of Visual Gender on Abuse in Conversation with ECAs

    Silvervarg, A., Raukola, K., Magnus Haake & Agneta Gulz, 2012, Lecture Notes in Computer Science. Nakano, Y., Neff, M., Paiva, A. & Walker, M. A. (eds.). Springer, Vol. 7502. p. 153-160 8 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  31. 2011
  32. A Teachable-Agent Arithmetic Game’s effects on Mathematics Understanding, Attitude and Self-Efficacy

    Pareto, L., Arvemo, T., Dahl, Y., Magnus Haake & Agneta Gulz, 2011, AIED 2011, LNAI 6738. Bull, S. & Biswas, G. (eds.). Springer, p. 247-255 8 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  33. Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges

    Sjödén, B., Silvervarg, A., Magnus Haake & Agneta Gulz, 2011, Communications in Computer and Information Science. Springer, Vol. 126. p. 116-130

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  34. Extending a Teachable Agent with a Social Conversation Module – Effects on Student Experiences and Learning

    Agneta Gulz, Magnus Haake & Annika, S., 2011, Proceedings of Artificial Intelligence in Education, 2011 LNAI 6738. Biswas, G. & Bull, S. (eds.). Springer, p. 106-114 8 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  35. Off-task Engagement in a Teachable Agent based Math Game

    Betty Tärning, Magnus Haake & Agneta Gulz, 2011, Proceedings of the 19th International Conference on Computers in Education (ICCE-2011). Hirashima, T. (ed.). Asia-Pacific Society for Computers in Education, Chiang Mai, Thailand.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  36. Pedagogical agents: Pedagogical interventions via integration of task-oriented and socially oriented conversation.

    Magnus Haake, Silvervarg, A., Sjödén, B., Pareto, L. & Agneta Gulz, 2011, [Host publication title missing]. AERA – American Ecucator Research Association – Annual Meeting 2011, 16 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  37. Teaching Her, Him…or Hir? Challenges for a Cross-Cultural Study.

    Magnus Haake, Annika, S., Betty Tärning & Agneta Gulz, 2011, Lecture Notes in Computer Science. Kopp, S., Marsella, S., Thorisson, K. & Vilhjalmsson, H. (eds.). Springer, p. 447-448 2 p.

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  38. ”The Brick Game” demonstration

    Silvervarg, A., Magnus Haake, Pareto, L., Thomas Strandberg & Agneta Gulz, 2011, Artificial Intelligence in Education, 15th International Conference, 2011 LNAI 6738. Bull, S. & Biswas, G. (eds.). Springer

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  39. 2010
  40. Building a Social Conversational Pedagogical Agent - Design Challenges and Methodological Approaches

    Agneta Gulz, Magnus Haake, Silvervarg, A., Sjödén, B. & Veletsianos, G., 2010, Conversational Agents and Natural Language Interaction: Techniques and Effective Practices. Perez-Marin, D. & Pascual-Nieto, I. (eds.). IGI Global

    Research output: Chapter in Book/Report/Conference proceedingBook chapter

  41. Challenging Gender Stereotypes using Virtual Pedagocical Characters

    Agneta Gulz & Magnus Haake, 2010, Gender Issues in Learning and Working with Information Technology: Social Constructs and Cultural Contexts. Goodman, S., Booth, S. & Kirkup, G. (eds.). IGI Global

    Research output: Chapter in Book/Report/Conference proceedingBook chapter

  42. Designing a Teachable Agent with Social Intelligence

    Silvervarg, A., Agneta Gulz, Sjödén, B. & Magnus Haake, 2010.

    Research output: Contribution to conferencePaper, not in proceeding

  43. Digitaliserad Trog-2 med manipulerad talhastighet

    Agneta Gulz, Magnus Haake, Kristina Hansson, Birgitta Sahlén & Willstedt-Svensson, U., 2010, (Accepted/In press).

    Research output: Contribution to conferencePaper, not in proceeding

  44. Evaluating a Teaching and Learning Game

    Agneta Gulz, Lindström, P., Sjödén, B., Pareto, L. & Magnus Haake, 2010, In : Journal of Computer Assisted Learning.

    Research output: Contribution to journalArticle

  45. Extending an educational math game with a pedagogical conversational agent - facing design challenges

    Sjödén, B., Annika, S., Veletsianos, G., Magnus Haake & Agneta Gulz, 2010, [Host publication title missing]. ITEC 2010 http://www.Kueleuven-kortrijk.be/itec2010

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  46. Kognition möter teknik - att bygga en fungerande kurskedja för undervisning i människa-teknikinteraktion

    Mattias Wallergård, Agneta Gulz & Magnus Haake, 2010, [Host publication title missing]. Second Educational Conference for Swedish engineering programmes at university level, Lund 2-3 dec 2009

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

  47. Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation

    Magnus Haake, Silvervarg, A., Betty Tärning, Sjödén, B., Pareto, L. & Agneta Gulz, 2010, (Submitted) [Host publication title missing]. AERA 2011 Conference

    Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

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