Games and Play - For Better, For worse

Project: Research

Layman's description

This project studies gaming in relation to crises and bodies and seen both as a destructive and a constructive everyday practice related to personal and societal crises. Gaming constitutes an everyday pleasure that can work to remedy social exclusion, but also be practiced in excess. Games and play are there - for better, for worse. Health, fitness, addiction and learning are significant themes.
Effective start/end date2010/01/012011/12/31


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(Part of)

Lars-Eric Jönsson


Project: Research

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Related research output

Jessica Enevold, 2013, Kris och kultur: kulturvetenskapliga perspektiv på kunskap, estetik och historia. Arvidsson, M., Geisler, U. & Hansson, K. (eds.). Lund: Sekel Bokförlag, p. 129-152

Research output: Chapter in Book/Report/Conference proceedingBook chapter

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Related activities

Enevold, J. (Keynote/plenary speaker)
2014 Sep 29

Activity: Talk or presentationInvited talk

Enevold, J. (Invited speaker)
2013 Apr 20

Activity: Talk or presentationInvited talk

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