K2D2: Knowledge & Competence – Digital Dialogue

Project: Research

Layman's description

The project focuses on how the visual and social shaping of digital pedagogical agents effect dialogue between students and characters in a chat. Exploring pedagogical interventions via the combination of knowledge oriented and socially oriented “digital dialogues” . Involves researchers at Lund and Linköping Universities, Univ. of Austin, Texas and Högskolan Väst, Natur&Kultur and CARDET.

Within the Swedish Knowledge Foundation’s research programme “Young Net Cultures”. The math game used in the “Seeing and Talking Maths in Games” project is here extended into a more complex and multifaceted educational artefact by embodying the teachable agents and complementing the on-task dialogue with open social chat-related off-task dialogue. The project focuses on how the visual and social shaping of digital pedagogical agents effect dialogue between students and characters in a chat. Possibilities for pedagogical interventions via the combination of knowledge oriented and socially oriented “digital dialogues” are explored. Involves researchers at Linköping University, Sweden, Lund University, Sweden, University West, Sweden and University of Texas, USA. Project partners: the e-strategy group at Natur & Kultur, Sweden, the organization CARDET and schools in Katrineholm, Linköping and Lund. Funded by the Swedish Knowledge Foundation (main funder) and Linköping University.
StatusFinished
Effective start/end date2009/01/012012/12/31

Participants