Nordic Research Perspectives on Problem Gaming - anthology and symposium
Game addiction is often studied from a psychologizing and medicalizing perspective. This project departs from social science and humanities perspectives using empirically grounded studied of fanlies, players, schools, policies, therapists and others engaged in the process. The gaming concerned is computer gaming, not gambling. The term problem gaming rather than addiction is used to mark an alternative discourse problematizing the concept of addiction itself, and the research engages with the everyday nature of the problem in order to produce new nuances and angles on the phenomenon.
|Effective start/end date||2015/01/01 → 2016/12/31|
Related research output
Activity: Participating in or organising an event › Organisation of public lecture/debate/seminar
Activity: Talk or presentation › Presentation