Pompeii - a 3D Revival
Project: Research
Layman's description
Through this project we will be able to study Pompeian architecture by means of different types of 3D-models and virtual reality tools.
The goal of this research is to visualize the ancient structures in order to help researchers and other visitors in understanding how these environments were used in the past.
The aim of this project is to investigate, document and visualize Pompeian architecture by means of different types of 3D-models (both in “as is- and “as was”-models). The use of acquisition techniques like 3D Scanning or Dense stereo reconstruction will increase the knowledge of the relations between the technological infrastructures of the insula i.e. water pipes system, illumination etc. and the distribution of commercial, working and reception spaces in this overall domestic context. Through the use of Virtual Reality Techniques will be possible to visit the Pompeian houses of Casa del Torello and Casa di Cecilio Giocondo understanding the relation between the actual archaeological context and their original appearance.
The connection- in the same virtual environment -of past and present will guide the users through a time travel experience. The application will be designed as a virtual infrastructure to drag users from past to present, increasing -through the use of a 3D visual language- the knowledge of the past.
The goal of this research is to visualize the ancient structures in order to help researchers and other visitors in understanding how these environments were used in the past.
The aim of this project is to investigate, document and visualize Pompeian architecture by means of different types of 3D-models (both in “as is- and “as was”-models). The use of acquisition techniques like 3D Scanning or Dense stereo reconstruction will increase the knowledge of the relations between the technological infrastructures of the insula i.e. water pipes system, illumination etc. and the distribution of commercial, working and reception spaces in this overall domestic context. Through the use of Virtual Reality Techniques will be possible to visit the Pompeian houses of Casa del Torello and Casa di Cecilio Giocondo understanding the relation between the actual archaeological context and their original appearance.
The connection- in the same virtual environment -of past and present will guide the users through a time travel experience. The application will be designed as a virtual infrastructure to drag users from past to present, increasing -through the use of a 3D visual language- the knowledge of the past.
Status | Finished |
---|---|
Effective start/end date | 2011/01/01 → 2014/12/31 |
Participants
Related projects
(Derived from)
Anne-Marie Leander Touati, Margareta Staub Gierow, Arja Karivieri, Renée Forsell, Thomas Staub, Danilo Marco Campanaro, Stefan Lindgren, Hans Thorwid & Mats Holmlund
2000/01/01 → 2019/09/30
Project: Research
Related research output
Giacomo Landeschi, Nicolo Dell'Unto, Daniele Ferdani, Anne-Marie Leander Touati & Stefan Lindgren, 2015, CAA2014 21st Century Archaeology: concepts, methods and tools. Proceedings of the 42nd annual conference on computer applications and quantitative methods in archaeology. Giligny, F., Djindjian, F., Costa, L., Moscati, P. & Robert, S. (eds.). Oxford: Archaeopress, p. 349-360 11 p.
Research output: Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
Nicolo Dell'Unto, Giacomo Landeschi, Anne-Marie Leander Touati, Matteo Dellepiane, Marco Callieri & Daniele Ferdani, 2015, In: Journal of Archaeological Method and Theory. 23, 1, p. 73-94
Research output: Contribution to journal › Article