Digital Materialities and Family Practices. The gendered, practical, aesthetical and technological domestication of play

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TY - JOUR

T1 - Digital Materialities and Family Practices. The gendered, practical, aesthetical and technological domestication of play

AU - Enevold, Jessica

PY - 2014

Y1 - 2014

N2 - Digital gameplay is now firmly embedded in everyday practices in many Scandinavian homes. This paper deals with the constitution of such practices in families by taking a closer look at the material objects essential to play and their role in the “design of everyday life” (Shove et al 2007). It uses ethnographic method and anthropological practice theory to attend to the domestic spaces of leisure and play, the home environments, in which the large part of today’s practices of playing digital games takes place. It focuses on the stagings of material, not virtual, artifacts of gaming: screens, consoles, hand-held-devices essential to play and their locations and movements around the home. It demonstrates how everyday practices, seemingly mundane scenographies and choreographies, practically, aesthetically and technologically determined, order everyday space-time and artifacts, domesticate play and condition performances of family, gender and gaming. In the process, a history of the domestication of play unfolds

AB - Digital gameplay is now firmly embedded in everyday practices in many Scandinavian homes. This paper deals with the constitution of such practices in families by taking a closer look at the material objects essential to play and their role in the “design of everyday life” (Shove et al 2007). It uses ethnographic method and anthropological practice theory to attend to the domestic spaces of leisure and play, the home environments, in which the large part of today’s practices of playing digital games takes place. It focuses on the stagings of material, not virtual, artifacts of gaming: screens, consoles, hand-held-devices essential to play and their locations and movements around the home. It demonstrates how everyday practices, seemingly mundane scenographies and choreographies, practically, aesthetically and technologically determined, order everyday space-time and artifacts, domesticate play and condition performances of family, gender and gaming. In the process, a history of the domestication of play unfolds

KW - Play

KW - gender

KW - family

KW - game-time

KW - game-space

KW - performance

KW - practice theory

KW - culture

KW - ethnography

KW - anthropology

KW - everyday life

KW - choreography

KW - scenography

KW - staging-play

KW - material culture

KW - ludotopia

KW - mobility

KW - domestic

KW - design of everyday life

KW - history-of-play

M3 - Article

VL - 1

JO - Transactions of the Digital Games Research Association - ToDigra

JF - Transactions of the Digital Games Research Association - ToDigra

SN - 2328-9422

IS - 2

ER -