It's a child's game: Investigating cognitive development with playing robots

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

Standard

It's a child's game: Investigating cognitive development with playing robots. / Johansson, Birger; Balkenius, Christian.

Proceedings of 2005 4th IEEE International Conference on Development and Learning. Vol. 2005 IEEE--Institute of Electrical and Electronics Engineers Inc., 2005. p. 164-164.

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

Harvard

Johansson, B & Balkenius, C 2005, It's a child's game: Investigating cognitive development with playing robots. in Proceedings of 2005 4th IEEE International Conference on Development and Learning. vol. 2005, IEEE--Institute of Electrical and Electronics Engineers Inc., pp. 164-164, 2005 4th IEEE International Conference on Development and Learning, Osaka, Japan, 2005/07/19. https://doi.org/10.1109/DEVLRN.2005.1490970

APA

Johansson, B., & Balkenius, C. (2005). It's a child's game: Investigating cognitive development with playing robots. In Proceedings of 2005 4th IEEE International Conference on Development and Learning (Vol. 2005, pp. 164-164). IEEE--Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/DEVLRN.2005.1490970

CBE

Johansson B, Balkenius C. 2005. It's a child's game: Investigating cognitive development with playing robots. In Proceedings of 2005 4th IEEE International Conference on Development and Learning. IEEE--Institute of Electrical and Electronics Engineers Inc. pp. 164-164. https://doi.org/10.1109/DEVLRN.2005.1490970

MLA

Johansson, Birger and Christian Balkenius "It's a child's game: Investigating cognitive development with playing robots". Proceedings of 2005 4th IEEE International Conference on Development and Learning. IEEE--Institute of Electrical and Electronics Engineers Inc. 2005, 164-164. https://doi.org/10.1109/DEVLRN.2005.1490970

Vancouver

Johansson B, Balkenius C. It's a child's game: Investigating cognitive development with playing robots. In Proceedings of 2005 4th IEEE International Conference on Development and Learning. Vol. 2005. IEEE--Institute of Electrical and Electronics Engineers Inc. 2005. p. 164-164 https://doi.org/10.1109/DEVLRN.2005.1490970

Author

Johansson, Birger ; Balkenius, Christian. / It's a child's game: Investigating cognitive development with playing robots. Proceedings of 2005 4th IEEE International Conference on Development and Learning. Vol. 2005 IEEE--Institute of Electrical and Electronics Engineers Inc., 2005. pp. 164-164

RIS

TY - GEN

T1 - It's a child's game: Investigating cognitive development with playing robots

AU - Johansson, Birger

AU - Balkenius, Christian

PY - 2005

Y1 - 2005

N2 - To study and simulate cognitive development, it is useful to find a natural domain where many cognitive functions are needed and, but where the complexity of the environment and task is reasonable. We suggest that childrens games constitute a suitable domain. The ability to play is a very fundamental part of children's daily life and it is crucial for the future development of our behaviors in Bekoff and Byers (1998). In the individual domain, the coordination of the body is an important feature of play. When a child plays, it refines its motor and sensory skills and develops more advanced movement patterns e.g. in running or cycling. When playing among other individuals, cognitive functions for social interactions and coordination and emotional control are also used. Trafton et al. (2003) programmed a robot to model a 3-4 year old child playing hide and seek. The robot moves around in their laboratory and tries to hide behind different objects and learn which hiding places what are good ones. Games like hide and seek, tag and other popular children's games were used. By bringing the best developmental and learning models together, hopes to find out more about the mechanisms of cognitive development

AB - To study and simulate cognitive development, it is useful to find a natural domain where many cognitive functions are needed and, but where the complexity of the environment and task is reasonable. We suggest that childrens games constitute a suitable domain. The ability to play is a very fundamental part of children's daily life and it is crucial for the future development of our behaviors in Bekoff and Byers (1998). In the individual domain, the coordination of the body is an important feature of play. When a child plays, it refines its motor and sensory skills and develops more advanced movement patterns e.g. in running or cycling. When playing among other individuals, cognitive functions for social interactions and coordination and emotional control are also used. Trafton et al. (2003) programmed a robot to model a 3-4 year old child playing hide and seek. The robot moves around in their laboratory and tries to hide behind different objects and learn which hiding places what are good ones. Games like hide and seek, tag and other popular children's games were used. By bringing the best developmental and learning models together, hopes to find out more about the mechanisms of cognitive development

U2 - 10.1109/DEVLRN.2005.1490970

DO - 10.1109/DEVLRN.2005.1490970

M3 - Paper in conference proceeding

VL - 2005

SP - 164

EP - 164

BT - Proceedings of 2005 4th IEEE International Conference on Development and Learning

PB - IEEE--Institute of Electrical and Electronics Engineers Inc.

ER -