Temporally Dense Ray Tracing
Research output: Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
Abstract
We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
Details
Authors | |
---|---|
Organisations | |
External organisations |
|
Research areas and keywords | Subject classification (UKÄ) – MANDATORY
|
Original language | Swedish |
---|---|
Title of host publication | HPG 2019 High-Performance Graphics 2019 – Short Papers |
Publisher | Eurographics - European Association for Computer Graphics |
ISBN (Print) | 978-3-03868-092-5 |
Publication status | Published - 2019 Jul 8 |
Publication category | Research |
Peer-reviewed | Yes |
Event | High-Performance Graphics, 2019 - University of Strasbourg, Strasbourg, France Duration: 2019 Jul 8 → 2019 Jul 10 https://www.highperformancegraphics.org/2019/ |
Conference
Conference | High-Performance Graphics, 2019 |
---|---|
Country | France |
City | Strasbourg |
Period | 2019/07/08 → 2019/07/10 |
Internet address |
Related projects
Pontus Andersson, Kalle Åström, Tomas Akenine-Möller & Magnus Oskarsson
2019/08/01 → 2024/07/31
Project: Dissertation