Temporally Dense Ray Tracing

Research output: Chapter in Book/Report/Conference proceedingPaper in conference proceeding

Abstract

We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.

Details

Authors
Organisations
External organisations
  • Nvidia Inc.
Research areas and keywords

Subject classification (UKÄ) – MANDATORY

  • Computer Science
Original languageSwedish
Title of host publicationHPG 2019 High-Performance Graphics 2019 – Short Papers
PublisherEurographics - European Association for Computer Graphics
ISBN (Print)978-3-03868-092-5
Publication statusPublished - 2019 Jul 8
Publication categoryResearch
Peer-reviewedYes
EventHigh-Performance Graphics, 2019 - University of Strasbourg, Strasbourg, France
Duration: 2019 Jul 82019 Jul 10
https://www.highperformancegraphics.org/2019/

Conference

ConferenceHigh-Performance Graphics, 2019
CountryFrance
CityStrasbourg
Period2019/07/082019/07/10
Internet address

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