Tomas Akenine-Möller

Professor
Fler filtreringsmöjligheter
  1. 2020
  2. FLIP: A Difference Evaluator for Alternating Images

    Pontus Andersson, Tomas Akenine-Möller, Jim Nilsson, Kalle Åström, Magnus Oskarsson & Mark Fairchild, 2020 aug, I : Proceedings of the ACM in Computer Graphics and Interactive Techniques. 3, 2, 23 s., 15.

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  3. Understanding SSIM

    Jim Nilsson & Tomas Akenine-Möller, 2020 jun 29, arXiv.org. 8 s.

    Forskningsoutput: Bok/rapportRapport

  4. 2019
  5. Temporally Dense Ray Tracing

    Pontus Andersson, Tomas Akenine-Möller, Jim Nilsson, Josef Spjut & Marco Salvi, 2019 jul 8, HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  6. Precision Improvements for Ray/Sphere Intersection

    Eric Haines, Johannes Gunther & Tomas Akenine-Möller, 2019, Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Haines, E. & Akenine-Möller, T. (red.). Apress, s. 87-94 8 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKapitel samlingsverk

  7. Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and other APIs

    Eric Haines (red.) & Tomas Akenine-Möller (red.), 2019, Apress. 607 s.

    Forskningsoutput: Bok/rapportBok

  8. Simple Environment Map Filtering Using Ray Cones and Ray Differentials

    Tomas Akenine-Möller & Nilsson Jim, 2019, Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Haines, E. & Akenine-Möller, T. (red.). Apress, s. 347-351 5 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKapitel samlingsverk

  9. Texture Level of Detail Strategies for Real-Time Ray Tracing

    Tomas Akenine-Möller, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth & Tero Karras, 2019, Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Haines, E. & Akenine-Möller, T. (red.). Apress, s. 321-345 25 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKapitel samlingsverk

  10. What is a Ray?

    Peter Shirley, Ingo Wald, Tomas Akenine-Möller & Eric Haines, 2019, Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Haines, E. & Akenine-Möller, T. (red.). Apress, s. 15-19 5 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKapitel samlingsverk

  11. 2018
  12. Real-Time Rendering

    Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki & Sébastien Hillaire, 2018 aug 1, 4th uppl. Taylor & Francis Inc. 1198 s.

    Forskningsoutput: Bok/rapportBok

  13. 2017
  14. Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture

    R. Barringer, M. Andersson & T. Akenine-Möller, 2017 dec, I : Computer Graphics Forum. 36, 8, s. 166-177

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  15. Time-Continuous Quasi-Monte Carlo Ray Tracing

    C. J. Gribel & T. Akenine-Möller, 2017 sep, I : Computer Graphics Forum. 36, 6, s. 354-367

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  16. 2015
  17. A performance and energy evaluation of many-light rendering algorithms

    Björn M Johnsson & Tomas Akenine-Möller, 2015, I : Visual Computer. 31, 12, s. 1671-1681

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  18. Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees

    Per Ganestam, Rasmus Barringer, Michael Doggett & Tomas Akenine-Möller, 2015, I : Journal of Computer Graphics Techniques. 4, 3, s. 23-42

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  19. Filtered Stochastic Shadow Mapping Using a Layered Approach

    Magnus Andersson, Jon Hasselgren, Jacob Munkberg & Tomas Akenine-Möller, 2015, I : Computer Graphics Forum. 34, 8, s. 119-129

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  20. Immersive Linear Algebra

    Jakob O Ström, Karl Åström & Tomas Akenine-Möller, 2015, ImmersiveMath.

    Forskningsoutput: Bok/rapportBok

  21. Masked Depth Culling for Graphics Hardware

    Magnus Andersson, Jon Hasselgren & Tomas Akenine-Möller, 2015, Proceedings of ACM SIGGRAPH Asia 2015. Association for Computing Machinery (ACM), Vol. 34. 188. (ACM Transactions on Graphics (TOG); vol. 34, nr. 6).

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  22. Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays

    Robert Toth, Jon Hasselgren & Tomas Akenine-Möller, 2015, Proceedings of the 7th Conference on High-Performance Graphics . Association for Computing Machinery (ACM), s. 61-66 6 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  23. Pixel Merge Unit

    Rahul Sathe & Tomas Akenine-Möller, 2015. 4 s.

    Forskningsoutput: KonferensbidragKonferenspaper, ej i proceeding/ej förlagsutgivet

  24. 2014
  25. Adaptive texture space shading for stochastic rendering

    Magnus Andersson, J. Hasselgren, R. Toth & Tomas Akenine-Möller, 2014, I : Computer Graphics Forum. 33, 2, s. 341-350

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  26. AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

    Petrik Clarberg, Robert Toth, Jon Hasselgren, Jim Nilsson & Tomas Akenine-Möller, 2014, I : ACM Transactions on Graphics. 33, 4, s. 141

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  27. Coarse Pixel Shading

    Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak & Aaron Lefohn, 2014. 10 s.

    Forskningsoutput: KonferensbidragKonferenspaper, ej i proceeding/ej förlagsutgivet

  28. Dynamic Ray Stream Traversal

    Rasmus Barringer & Tomas Akenine-Möller, 2014, ACM Transactions on Graphics. Association for Computing Machinery (ACM), Vol. 33. s. 151-151:9 9 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  29. Layered Reconstruction for Defocus and Motion Blur

    Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg & Tomas Akenine-Möller, 2014, I : Computer Graphics Forum. 33, 4, s. 81-92

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  30. Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications

    Björn M Johnsson & Tomas Akenine-Möller, 2014, I : Journal of Computer Graphics Techniques. 3, 1, s. 60-73

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  31. 2013
  32. A(4): Asynchronous Adaptive Anti-Aliasing using Shared Memory

    Rasmus Barringer & Tomas Akenine-Möller, 2013, I : ACM Transactions on Graphics. 32, 4, s. 100

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  33. Dynamic Stackless Binary Tree Traversal

    Rasmus Barringer & Tomas Akenine-Möller, 2013, I : Journal of Computer Graphics Techniques. 2, 1, s. 38-49

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  34. Stochastic Depth Buffer Compression using Generalized Plane Encoding

    Magnus Andersson, J. Munkberg & Tomas Akenine-Möller, 2013, I : Computer Graphics Forum. 32, 2, s. 103-112

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  35. Theory and Analysis of Higher-Order Motion Blur Rasterization

    Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren & Tomas Akenine-Möller, 2013, HPG '13 Proceedings of the 5th High-Performance Graphics Conference. Association for Computing Machinery (ACM), s. 7-15 149 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  36. 2012
  37. A Compressed Depth Cache

    Jon Hasselgren, Magnus Andersson, Jim Nilsson & Tomas Akenine-Möller, 2012, I : Journal of Computer Graphics Techniques. 1, 1, s. 101-118

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  38. Design and Novel Uses of Higher-Dimensional Rasterization

    Jim Nilsson, Petrik Clarberg, Björn M Johnsson, Robert Toth, Jacob Munkberg, Marco Salvi & Tomas Akenine-Möller, 2012, Eurographics conference on High-Performance Graphics. Dachsbacher, C. (red.). Eurographics - European Association for Computer Graphics, s. 1-11

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  39. Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling

    Tomas Akenine-Möller, Robert Toth, Jacob Munkberg & Jon Hasselgren, 2012, I : Computer Graphics Forum. 31, 1, s. 3-18

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  40. High-Quality Curve Rendering using Line Sampled Visibility

    Rasmus Barringer, Carl Johan Gribel & Tomas Akenine-Möller, 2012, I : ACM Transactions on Graphics. 31, 6, s. 162

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  41. Hyperplane Culling for Stochastic Rasterization

    Jacob Munkberg & Tomas Akenine-Möller, 2012, Eurographics 2012: Cagliari, Italy - Short Papers. Eurographics - European Association for Computer Graphics, s. 105-108

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  42. Performance per What?

    Tomas Akenine-Möller & Björn M Johnsson, 2012, I : Journal of Computer Graphics Techniques. 1, 1, s. 37-41

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  43. Per-Vertex Defocus Blur for Stochastic Rasterization

    Jacob Munkberg, Robert Toth & Tomas Akenine-Möller, 2012, I : Computer Graphics Forum. 31, 4, s. 1385-1389

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  44. Power Efficiency for Software Algorithms running on Graphics Processors

    Björn M Johnsson, Per Ganestam, Michael Doggett & Tomas Akenine-Möller, 2012, EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics. Eurographics - European Association for Computer Graphics, s. 67-75

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  45. 2011
  46. Backface culling for motion blur and depth of field

    Jacob Munkberg & Tomas Akenine-Möller, 2011, I : Journal of Graphics Tools. 15, 2, s. 123-139

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  47. Depth buffer compression for stochastic motion blur rasterization

    Magnus Andersson, Jon Hasselgren & Tomas Akenine-Möller, 2011, [Host publication title missing]. Dachsbacher, C., Mark, W. & Pantaleoni, J. (red.). Eurographics - European Association for Computer Graphics, s. 127-134

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  48. Efficient multi-view ray tracing using edge detection and shader reuse

    Magnus Andersson, Björn M Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren & Tomas Akenine-Möller, 2011, The Visual Computer. Springer, Vol. 27. s. 665-676 12 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  49. Hierarchical stochastic motion blur rasterization

    Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara & Tomas Akenine-Möller, 2011, HPG '11 Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics. Association for Computing Machinery (ACM), s. 107-118 12 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  50. High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility

    Carl Johan Gribel, Rasmus Barringer & Tomas Akenine-Möller, 2011, ACM Transactions on Graphics. Hoppe, H. (red.). Association for Computing Machinery (ACM), Vol. 30. s. 54:1-54:11 11 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  51. 2010
  52. Analytical Motion Blur Rasterization with Compression

    Carl Johan Gribel, Michael Doggett & Tomas Akenine-Möller, 2010, High Performance Graphics 2010. Eurographics - European Association for Computer Graphics, s. 163-172

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  53. An Optimizing Compiler for Automatic Shader Bounding

    Petrik Clarberg, Robert Toth, Jon Hasselgren & Tomas Akenine-Möller, 2010, I : Computer Graphics Forum. 29, 4, s. 1259-1268

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  54. Ecther Als Die Wirklichkeit?

    Henrik Wann Jensen & Tomas Akenine-Möller, 2010, Spektrum der Wissenschaft, s. 88-96.

    Forskningsoutput: Bidrag till övrig tidskrift/dags- eller nyhetstidningArtikel i facktidskrift eller populärpress

  55. Efficient Bounding of Displaced Bézier Patches

    Jacob Munkberg, Jon Hasselgren, Robert Toth & Tomas Akenine-Möller, 2010, Proceedings of High Performance Graphics 2010. Doggett, M., Laine, S. & Hunt, W. (red.). Eurographics - European Association for Computer Graphics, s. 153-162 10 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  56. Error-bounded lossy compression of floating-point color buffers using quadtree decomposition

    Jim Rasmusson, Jacob Strom & Tomas Akenine-Möller, 2010, I : Visual Computer. 26, 1, s. 17-30

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

  57. Eurographics 2010 Proceedings

    Tomas Akenine-Möller (red.) & Matthias Zwicker (red.), 2010, John Wiley and Sons Inc. (Computer Graphics Forum; vol. 29, nr. 2)

    Forskningsoutput: Bok/rapportKonferensproceeding (redaktör)

  58. Texture compression of light maps using smooth profile functions

    Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett & Tomas Akenine-Möller, 2010, [Host publication title missing]. Eurographics - European Association for Computer Graphics, s. 143-152 10 s.

    Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

  59. The race for real-time photorealism

    Henrik Wann Jensen & Tomas Akenine-Möller, 2010, American Scientist, 98, 2, s. 132-139.

    Forskningsoutput: Bidrag till övrig tidskrift/dags- eller nyhetstidningArtikel i facktidskrift eller populärpress

  60. 2009
  61. Automatic pre-tessellation culling

    Jon Hasselgren, Jacob Munkberg & Tomas Akenine-Möller, 2009, I : ACM Transactions on Graphics. 28, 2, s. 19

    Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

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