Stödja elevers produktiva val när lärandet är svårt och utmanande

Projekt: Forskning

Populärvetenskaplig beskrivning

Det finns begränsad kunskap om elevers val - samt deras egna resonemang om dessa - i situationer när lärandet inte är enkelt och när man når en utmaning. Genom metoderna i projektet kommer vi nära lärprocesser i termer av elevers val och resonemang om detta val utan att interferera med processerna. Vi kommer också kunna samla denna slags data från ett stort antal elever från olika slags skolor.

The goals of the project are:
1) To explore student’s behaviour when they encounter resistance in their learning process:
– What do they choose to do, such as: prepare more in order to try again; return to a simpler, previously mastered level, take a break and do something else, quit/give up?
– How do they make meaning of the situation and their own choice of action? Do they reason in terms of motivation (fun/boring), resignation, challenge, competition, duty, etc.? Do they view failure on a task as due to i) themselves in static terms (e.g. I can’t do this; I have no talent in this), ii) themselves in dynamic terms (e.g. I did not try hard enough; I was unfocused) or iii) external circumstances (e.g. This is a stupid/meaningless task)?
2) To explore whether the choices and meaning-makings referred to above can be affected by different pedagogical approaches.
– Specifically, we compare the two pedagogical approaches “learning by teaching someone else” (LBT) and the more standard approach “learning by learning for oneself” (LFO). Both approaches are implemented in an educational software in history for 10-11 year olds, developed by the Educational Technology Group.
3) To develop and exploit learning technology in the R&D international frontline. The educational software – in the project primarily used as research instrument – represents a novel generation of pedagogical tools and can as such serve as inspiration.
Gällande start-/slutdatum2015/01/012018/12/31