A Game-Theoretic Resource Manager for RT Applications

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

Abstract

The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable.

In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications. Our RM is built over the SCHED_DEADLINE Linux scheduling class.

Detaljer

Författare
Enheter & grupper
Forskningsområden

Ämnesklassifikation (UKÄ) – OBLIGATORISK

  • Reglerteknik
Originalspråkengelska
Titel på värdpublikation[Host publication title missing]
FörlagIEEE - Institute of Electrical and Electronics Engineers Inc.
Sidor57-66
StatusPublished - 2013
PublikationskategoriForskning
Peer review utfördJa
Evenemang25th Euromicro Conference on Real-Time Systems, ECRTS13 - Paris
Varaktighet: 2013 jul 9 → …

Publikationsserier

Namn
ISSN (tryckt)1068-3070

Konferens

Konferens25th Euromicro Conference on Real-Time Systems, ECRTS13
Period2013/07/09 → …