A Game-Theoretic Resource Manager for RT Applications

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Standard

A Game-Theoretic Resource Manager for RT Applications. / Maggio, Martina; Bini, Enrico; Chasparis, Georgios; Årzén, Karl-Erik.

[Host publication title missing]. IEEE - Institute of Electrical and Electronics Engineers Inc., 2013. s. 57-66.

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

Harvard

Maggio, M, Bini, E, Chasparis, G & Årzén, K-E 2013, A Game-Theoretic Resource Manager for RT Applications. i [Host publication title missing]. IEEE - Institute of Electrical and Electronics Engineers Inc., s. 57-66, 2013/07/09. https://doi.org/10.1109/ECRTS.2013.17

APA

Maggio, M., Bini, E., Chasparis, G., & Årzén, K-E. (2013). A Game-Theoretic Resource Manager for RT Applications. I [Host publication title missing] (s. 57-66). IEEE - Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ECRTS.2013.17

CBE

Maggio M, Bini E, Chasparis G, Årzén K-E. 2013. A Game-Theoretic Resource Manager for RT Applications. I [Host publication title missing]. IEEE - Institute of Electrical and Electronics Engineers Inc. s. 57-66. https://doi.org/10.1109/ECRTS.2013.17

MLA

Maggio, Martina et al. "A Game-Theoretic Resource Manager for RT Applications". [Host publication title missing]. IEEE - Institute of Electrical and Electronics Engineers Inc. 2013, 57-66. https://doi.org/10.1109/ECRTS.2013.17

Vancouver

Maggio M, Bini E, Chasparis G, Årzén K-E. A Game-Theoretic Resource Manager for RT Applications. I [Host publication title missing]. IEEE - Institute of Electrical and Electronics Engineers Inc. 2013. s. 57-66 https://doi.org/10.1109/ECRTS.2013.17

Author

Maggio, Martina ; Bini, Enrico ; Chasparis, Georgios ; Årzén, Karl-Erik. / A Game-Theoretic Resource Manager for RT Applications. [Host publication title missing]. IEEE - Institute of Electrical and Electronics Engineers Inc., 2013. s. 57-66

RIS

TY - GEN

T1 - A Game-Theoretic Resource Manager for RT Applications

AU - Maggio, Martina

AU - Bini, Enrico

AU - Chasparis, Georgios

AU - Årzén, Karl-Erik

PY - 2013

Y1 - 2013

N2 - The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable. In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications. Our RM is built over the SCHED_DEADLINE Linux scheduling class.

AB - The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable. In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications. Our RM is built over the SCHED_DEADLINE Linux scheduling class.

U2 - 10.1109/ECRTS.2013.17

DO - 10.1109/ECRTS.2013.17

M3 - Paper in conference proceeding

SP - 57

EP - 66

BT - [Host publication title missing]

PB - IEEE - Institute of Electrical and Electronics Engineers Inc.

ER -