'All they do is win': Lessons learned from use of a serious game for Circular Economy education

Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

Abstract

This paper aims to explore how learning about Circular Economy (CE) may be facilitated through the use of the serious game In the Loop. Despite the growing literature base related to CE, academic reflection on education for a CE is currently limited. In the Loop was developed to provide an experiential learning situation for educating about material criticality and CE. This study reflects on the use of the game with engineering students pursuing higher education. Seventy-one reflections, written after students played the game, were qualitatively coded through the use of a-priori coding. This paper presents the findings from analysis of four themes: Gameplay, Systems Thinking, Material Criticality, and Realism/Real World Connection. Use of the game encouraged students to think holistically and reflect on material criticality. Students highlighted the importance of adopting strategies, including CE concepts, to address resource challenges, with many reflecting on how their own actions and abilities could play a role. Moreover, the study suggests In the Loop has broader relevance than engineering education alone and appears to confirm previous research on the benefits of using games to facilitate systems thinking.

Detaljer

Författare
Enheter & grupper
Externa organisationer
  • Chalmers Tekniska Högskola
Forskningsområden

Ämnesklassifikation (UKÄ) – OBLIGATORISK

  • Miljöledning

Nyckelord

Originalspråkengelska
Sidor (från-till)335-345
TidskriftResources, Conservation and Recycling
Volym135
Tidigt onlinedatum2017 jul 24
StatusPublished - 2018
PublikationskategoriForskning
Peer review utfördJa