Navigating the world and learning to like it - mobility training through a pervasive game

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

Abstract

This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.

Detaljer

Författare
Enheter & grupper
Forskningsområden

Ämnesklassifikation (UKÄ) – OBLIGATORISK

  • Människa-datorinteraktion (interaktionsdesign)

Nyckelord

Originalspråkengelska
Titel på värdpublikationProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
FörlagACM
Sidor285-294
Antal sidor10
ISBN (tryckt)978-1-4503-0541-9
StatusPublished - 2011
PublikationskategoriForskning
Peer review utfördJa
Evenemang13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11) - Stockholm, Sverige
Varaktighet: 2011 aug 302011 sep 2

Konferens

Konferens13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11)
LandSverige
OrtStockholm
Period2011/08/302011/09/02

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Björn Breidegard, Charlotte Magnusson, Delphine Szymczak, Håkan Eftring, Kirsten Rassmus-Gröhn, Per-Olof Hedvall, Andreas Larsson, Konrad Tollmar, Miguel Molina, Hanna Stigmar & Anders Warell

Swedish Government Agency for Innovation Systems (Vinnova), European Commission - FP7

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Projekt: Forskning

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